Map Design
The first and easiest obstacle on the course.
Depending on the following obstacle, you may want to use the turbodrive, but if it's placed alone, it's usually not worth it. Many A's after eachother can be a small problem, but it just requires a little management.
Obstacle: B 
Almost the same as obstacle A, but better to use the turbo before jumping off. B has the same problem as A with many jumps after eachother, but it's usually a little easier with B's.
Obstacle: C
This is the highest and biggest "regular" obstacle. You will definitely want to use the turbo on this one, since you can jump quite far off of this jump with good speed.
Obstacle: D
These are often placed right after eachother, in multiples of three and upwards. When passing these, you want to make medium-range, controlled jumps, passing the gap where the first jump descends and the second ascends.
Obstacle: E
Often followed by a G, this obstacle is best passed by just activating the turbodrive and making a long jump, passing anything right after the ramp.
Obstacle: F
This obstacle is most often preceeded by a small jump, such as an A or a B. It it best to get a good jump off the previous obstacle, and jumping over the F. If it is encountered alone, just use the turbo and rear up to jump. It will take you high, but not that far.
Obstacle: G
This is, as you may see, just a mirrored version of obstacle E. You'll seldom encounter this obstacle alone, or as the first one of a batch. A regular jump using the turbo should be a good enough way of passing G.
Obstacle: H
Our (everybody's?) favorite obstacle. It is always placed at the top of the course, and a turbo-powered jump off of one of these will make you fly a looong distance. One of these jumps will take you over 6-7 A's. You should almost always use such a jump on a H.
Obstacle: I & J
These obstacles are easily passed by just rearing up on the back wheel jut before the obstacle. If many are placed in a row, don't bother releasing "left" on the D-pad, just hold it down until you've passed them all.
Obstacle: K & L
These small spots of dirt will decrease your speed, therefore you should evade them by pressing up or down to drive between them. This may be a problem when playing against the computer, because the computer players often trips you, so you may want to drive right through the dirt, losing a little speed.
Obstacle: M & N
The arrows decrease your overheat meter, and you should always drive over these. If you know the track, use the turbo as much as possible just before these, as you will gain extra speed by doing this, and then refill your overheat meter.
Obstacle: O & P
Driving on the grass slows you down, so you'll want to drive on the track all the time. A warning though, it may become crowded if many racers are trying to get through.
Obstacle: Q
Often preceeded by a jump, this grass area is usually easily passed, with just a minor speed loss. If you have to drive through it instead of jumping over it, you'll lose a LOT of speed.
Obstacle: R
The first of the two "advanced" obstacles, this large structure is pretty easily passed, and if preceeded by a H just in front, you can jump clean over it.
Obstacle: S
The second advanced obstacle sure looks big and bad, but is easily passed. Just watch out when falling off of the high ledge.(you didn't take the low road, did you?)

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